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Fan's Choice Tamagotchi Design

Jun. 28th, 2006 | 11:11 am
posted by: twotone in virtualpets

This news release from Bandai just came into my inbox...

The Tamagotchi King of TamaTown.com Hosts Ribbon Cutting Ceremony to Unveil Exciting New Destinations in His Online Kingdom

His Royal Majesty Officially Opens New Elementary School, Movie Theater & Restaurants for Tamagotchi Fans; Also Reveals New Tamagotchi® Connection™ Toys, Including Stylish “Gotchi Gear” Products

(Cypress, CA – June 28, 2006) – The celebration continues at TamaTown.com, the new exclusive online destination for fans of Bandai America Incorporated’s Tamagotchi Connection Version 3 – the latest and most dynamic version of the world’s first and most popular “virtual pet” toy.

The famed Tamagotchi King has maintained a very busy schedule engaged in his many royal duties, such as kicking off a new year at the Tamagotchi Town elementary school, hosting a movie premiere at the TamaTower Theater, and cutting the grand opening ribbon at the International Food Court. In addition, His Royal Majesty recently found time to help Bandai America unveil a fresh collection of fun design styles for its top-selling Tamagotchi virtual pet, as well as debut new “Gotchi Gear” products that let kids accessorize their eggs with fun charms, lanyards and character plush lanyards.

“With the support of the King and our most loyal fans, Tamagotchi Connection continues to be the hottest virtual pet around, which is why we’re unveiling a total of 24 design styles in 2006 – the most in one year,” said Michael Riley, vice president of marketing for Bandai America. “Kids of all ages should stay tuned to Tamagotchi.com to learn more about all of the exciting expansions we have in store for TamaTown.com, as well as the exclusive promotions we’re launching in the summer and coming fall.”

The new “Gotchi Gear” line includes colorful lanyards, or Tama Leashes, with a miniature character figure attached; three-in-one Charms that feature smaller versions of Mametchi, Memetchi or Kuchipatchi, along with collectible items commonly found in Tamagotchi Town; and 3.5” Pet Pouches that are shaped like individual characters and are perfect for carrying an egg around anywhere (includes a matching lanyard as well). For the ultimate fashion statement,
simply attach them all to backpacks, purses, cell phones, belt loops and even your virtual pet.

And coming in mid-July, Bandai America is hosting its first-ever “Fan’s Choice” by calling on all Tamagotchi lovers to help select the design of the very first Version 4 toy that will debut at retail in January 2007. While the details on Version 4 are being kept under strict lock and key by the King, anyone can log onto Tamagotchi.com throughout July-August to participate in the voting. The winning design will then be unveiled by His Royal Majesty in
October, to coincide with a special ceremony that he is holding to honor the occasion.

The advanced Tamagotchi Connection Version 3 arrived in early 2006 and introduced fans to Tamagotchi Town, where one could explore the magical world of Mametchi, Memetchi, Kuchipatchi and all their friends. While using “Gotchi Points” and special passwords, visitors can go online to shop at the mall, visit with their pet’s parents and grandparents, receive a map and keys to the city in the Town Hall, and even travel the world to exotic destinations.
And the response could not be more overwhelming with more than 50,000 daily visitors to TamaTown.com since the site’s launch.

About Tamagotchi Connection

Originally launched in 1996, the egg-shaped Tamagotchi – which simulates the life cycle of a real pet – went on to sell more than 40 million units worldwide and created a brand new toy category within the industry. Bandai America reintroduced the brand in 2004 with new technology as Tamagotchi Connection, and has created stronger-than-ever consumer demand in the U.S. and Canada. In fact, more than 20 million units have been sold globally since then,
demonstrating the renewed strength of this now ubiquitous brand.

The Tamagotchi lets kids experience all the fun of raising a pet—without the responsibility and mess. It features infrared technology that allows owners to “connect” their virtual pets together to play games, trade gifts and become friends, while storing a “Friend List” of up to 45 pals. Once an adult, the character can “connect” with a compatible friend and hatch more generations for endless fun. P roducts are currently available at all major retailers
nationwide with a SRP of $4.99 to $14.99. For more information, visit Tamagotchi.com.

About Bandai America Incorporated

A leader in introducing Japanese toy trends to the United States, Bandai America Incorporated is a subsidiary of NAMCO BANDAI Holdings (USA) Inc., a newly formed joint entity that resulted from the integration of Namco Ltd. and Bandai Co. Ltd. of Japan. Global interests now encompass five strategic business units: toys and hobby (toys, models, apparel and sundries), amusement facilities, game content (home and arcade console gaming), mobile content, and visual and music content (including home entertainment). Bandai America is the
manufacturer and master toy licensee of some of the most popular brands in children’s toys and entertainment today, including Power Rangers, Ben 10 and Tamagotchi. The company is headquartered in Cypress, California and information is available at www.Bandai.com.


Alas, I still haven't gotten a V3 Tamagotchi Connection yet. I started seeing them in local toy stores around May or June, but I still can't decide which pattern to get... and whether I can raise a healthy Tamagotchi while keeping my Nintendogs alive.

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Bandai Press Release: International Tamagotchi News

May. 11th, 2006 | 10:01 am
posted by: twotone in virtualpets

From a press release:

The popularity of Bandai's Tamagotchi Connection is a global phenomenon.
Since the comeback of the world's first "virtual pet" in 2004, 20
million Tamagotchi Connections have been sold worldwide.

With the support of its loyal fans around the world, Tamagotchi has
claimed many international awards and honors. In America, Tamagotchi
Connection currently ranks #1 for girls within the virtual pet toy
category. Version 2 was also selected by the Toy Industry Association
as a finalist for the 2005 Girl Toy of the Year, and recently, Toy
Wishes magazine named Version 3 as one of its "Hot Dozen" toys for
Spring/Summer 2006. In Canada, Tamagotchi was honored as one of the
Canadian Toy Testing Council's 2006 Children's Choice Award winners.
Crossing the Atlantic Ocean to the United Kingdom, Tamagotchi swept
several awards, such as "Toy of the Year" by the Toy Retailers
Association, as well as "Top Selling Toy of 2005" and "Top
Fad/Playground Toy of 2005." Down under, Tamagotchi was honored as the
"Games Toy of the Year" in the Australian Toy Association's Toys of the
Year Awards 2005.

So no matter where you travel, you can connect with Tamagotchi friends
virtually anywhere in the world!


And yet I can't find a V3 Tamagotchi anywhere. :p

Bandai has also sent a PDF featuring the items you can get in Tamagotchi V3. I almost wish they'd sent it as a JPG, so I could upload and share with greater ease!
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Tamagotchi Connection Version 3 Press Release

Feb. 2nd, 2006 | 08:09 pm
posted by: twotone in virtualpets

The Tamagotchi King Hereby Decrees the Incorporation of TamagotchiTown

Inhabitants of "TamaTown" Celebrate Launch of City and
New Tamagotchi® ConnectionTM Version 3 Virtual Pet

(TamagotchiTown, USA - February 2, 2006) - By decree of His Royal Majesty, the Tamagotchi King - known worldwide as a benevolent and loveable leader - hereby announces the official launch of TamagotchiTown. A colorful and vibrant city available to visit online only, all of its adorable citizens recently joined together to host an official ribbon cutting ceremony, as well as celebrate the latest version debut of the most famous product to originate from TamaTown: the new Tamagotchi Connection Version 3 tech toy.

"It is my honor to welcome our friends from across the world to come to our great city to visit with me and my fellow citizens," said His Royal Majesty. "Now, kids across the universe will know where the world's first 'virtual pet' was born."

While much is not known about the King and how he came to power, his citizens have voiced tremendous support for his reign. In fact, many state that he enjoys bestowing beautiful gifts to his visitors by giving them unique passwords that they enter into their Tamagotchi V3 egg, so they can collect rings, capes and miniature crowns much like the ones he wears.

In addition to officially incorporating the city, the King also unveiled the new Tamagotchi Connection Version 3, which continues to build on the play patterns of its predecessors. The toy continues to feature "Gotchi" Points and secret codes for shopping, as well as infrared technology that allows owners to
"connect" their pets together to play games and trade gifts with one another.

When the product and Web site debuts February 2006, Version 3 will offer a whole new interactive play pattern at TamaTown.com. Fans can go online and shop in the TamaTown mall, eat in the international food court, watch a movie at the theater, visit with their virtual pet's parents and grandparents, meet the King
and even travel the world-just as long as they have their official Tamagotchi passport. And through the exchange of passwords, special items and treats can then be collected in the Tamagotchi egg as well.

"We have spent many months creating the next generation of this hot tech toy, adding new advanced features that fans are sure to love," said Michael Riley, vice president of marketing for Bandai America nc. "There are three unique ways in which to play with Version 3: nurture and care for your virtual pet on
its own, explore the world of Mametchi and all his friends on the TamaTown.com site, and interact with both your Tamagotchi egg and the Web site through the exchange of passwords. But, you don't need any wires to 'connect' your Tamagotchi to your computer!"

The era of a renewed Tamagotchi phenomenon is dawning worldwide. Now, the popular virtual pet toy from the '90s has been adopted by the next generation of tween and teen fans. Originally launched back in 1996, it went on to sell more than 40 million units worldwide and created a brand new toy category within the industry. Bandai America reintroduced the product in late 2004 with a set of new interactive features as Tamagotchi Connection, creating stronger-than-ever consumer demand in the U.S. and Canada. Recently, the Toy Industry Association named the product as a 2006 "Girl Toy of the Year" finalist in their coveted annual T.O.T.Y. Awards.

Tamagotchi Connection Version 3 includes three new games (for a total of five games), and 20 more characters (for a total of 52). New colors and design styles include Tropical Green Flowers, Jungle Camouflage, Ice Cream, Oceanic Wave, Metallic Silver and Translucent Yellow. Product debuts in February at
all major retailers nationwide with a SRP of $14.99.

About Tamagotchi Connection
The Tamagotchi is an egg-shaped toy that simulates the life cycle of a real pet, letting kids experience the fun without the responsibility and the mess. The advanced Tamagotchi Connection features new infrared communication, which allows owners to "connect," play games, give gifts and become friends while storing a "Friend List" of up to 45 pals. Once an adult, the character can connect with a compatible friend and have a second-generation Tamagotchi that the owner can then nurture into more generations to come. With a larger display and enhanced graphics, Tamagotchi Connection owners can care for their pet by feeding it, playing games, cleaning up after its messes and giving it medicine when it's sick. The more interaction, the more "Gotchi" points earned that can then be used for shopping.

About Bandai America Incorporated
A leader in introducing Japanese toy trends to the United States, Bandai America Incorporated is a subsidiary of NAMCO BANDAI Holdings (USA) Inc., a newly formed joint entity that resulted from the integration of Namco Ltd. and Bandai Co. Ltd. of Japan. Global interests now encompass five strategic business units: toys and hobby (toys, models, apparel and sundries), amusement facilities, game content (home and arcade console gaming), mobile content, and visual and music content (including home entertainment). Bandai America is the manufacturer and master toy licensee of some of the most popular brands in children's toys and entertainment today, including Power Rangers, Teen Titans, Firehouse Tales, Tamagotchi and Magical DoReMi. The company is headquartered in Cypress, California and information is available at www.Bandai.com.
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Tamagotchi Connection Update

Aug. 2nd, 2005 | 10:39 am
mood: busybusy
posted by: twotone in virtualpets

Normally I post my Tamagotchi Connection journal in my Blosxom Blog, but I'm in the middle of switching webhosts, and am having some problems.

This past weekend, I was up and around New York City. My TCv2 Dayen turned into an amoeba thingie, and then a hinotamachi... and then he died sometime yesterday as we were driving back to Connecticut. He was a fourth generation tam.

I was hoping to buy a second TCv2 to play with, but the local Toys R Us had none. When we asked, the sales lady said that they were getting them in stock, but kept selling out. Very interesting...

The Target in the same town had TCv1s (the shimmery colors and clear ones) and the friendship pack of TCv2 for 29.99. No actual TCv1s, though! Maddening!

They did, however, have Tamagotchi Minis. I am looking forward to taking them for a test drive today.

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Tamagotchi Connection Version Two Thoughts

Jun. 28th, 2005 | 10:05 am
posted by: twotone in virtualpets

In February 2005, I attended the American International Toy Fair with my husband and his friends at ASM (Altered States Magazine). Since we got an appointment at the Bandai showroom, I hoped against hope that they'd have new Tamagotchi Connection stuff, maybe even a DekaTamagotchi that my recently hatched TC could connect with.

They did. Oh, how they did.

Link: ASMzine Report on Bandai's 2005 Toy lines.

Unfortunately, Kore-a-n the Bandai Tamagotchi did not remain in my tam's Friends List. At least, not in his original Tamagotchi-shaped form. After I changed batteries, he was suddenly replaced by a hideous awkward-looking creature that looked like an acorn, or a black blob wearing a wide-brimmed hat.

Bandai America had promised us review samples of Tamagotchi Connection Version 2 (plus possibly the Mini TCs. I wants them), so we kept in touch. The last we heard from them, they said that the TCv2 would be out "end of May, beginning of June-ish" and we might be able to get review samples if we wrote a REALLY good/detailed review.

June 22nd, I was surprised to walk into a TRU and find that TCv2 had made its retail debut.

A week later, I'm enjoying my TCv2 a lot. I can't yet tell whether it has an improved battery life, as promised... but I thoroughly approve of the four confusing and occasionally frustrating mini-games, and the gotchi point/shop system of buying new toys and treats. It's a bit of a pity that each item vanishes from the inventory once you use it, though. Will I be able to buy the items again, if they come in stock at the store? Will unused items be passed on to the next generation, or do I have to use them up with the Tam who earned the items? (I guess I'll find out in another 4 days or so, when v2 is old enough to mate.)

I'm also confused by why the shuriken (ninja throwing star) item is labelled "Darts".

On the mini-games: I approve of the fact that at least one (the heading game) relies on the player's skills, while the others are more instinctive hand-eye coordination deals. Aside from the heading game, they don't seem as time-intensive as the V1 games, and I think that's a definite bonus in this busy day and age. They also make each stage a little more interesting than the previous one, since you gain a new game to play.

On the other hand, it's a pity that all of them cause the TC to lose 3 units of weight (when successful. Unsuccessful attempts seem to lose 1 to 2 units of weight). This means that if you want to play with your Tam a lot, you have to keep feeding it snacks to increase its weight... which makes it harder to raise a diligent and well-trained Tam, I think.

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Bandai Press Release

Feb. 16th, 2005 | 09:24 am
mood: awakeawake
posted by: twotone in virtualpets

Crosspost from BerryJuice Blog:

Bandai USA just sent us a press-release of their Official 2005 toy line-up. Under the Girls Toys section (! I almost missed it, as I was skimming the Strawberry Shortcake info!), they have the following:

Tamagotchi Connection Version 2

The virtual pet phenomenon that swept the nation in the mid-1990s madeits highly awaited return last year as one of the top holiday must-haves.

In 2005, the popular egg-shaped toy that simulates the life cycle of a real pet is back with new colors, games, features and more interactivity than ever before.

In addition to the infrared technology that allows Tamagotchi Connection owners to "connect" with others to create successive new generations, you can now earn "Gotchi" points which can be used to shop for special treats, items and food.

The new version also includes secret codes that can be unlocked by pushing a special sequence of buttons, which then allows you to shop for a unique item not available through Gotchi points. If you unlock all the secret codes, your Tamagotchi becomes immortal and a next generation is guaranteed.

Special two-packs, called Tamagotchi Connection Best Friends Forever, will be available with a special gift so that best friends can immediately start sharing treats and interacting.


I'm slightly horrified that the fake rumors of "immortality codes" and "twins code" that have been around since the original Tamagotchi are ACTUALLY coming true.

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Worst Tam Parent Ever

Aug. 12th, 2004 | 05:06 pm
posted by: twotone in virtualpets

In the past few days, I have repeatedly forgotten my TCs in another room, left them out overnight without turning on the lights, repeatedly let them run out of hearts, etc.

Possibly as a result, my 2nd generation male turned into a MeMechi, and the 1st Gen female turned into a Maskuchi.

DOOM.

I will need to buy extra batteries soon, as the first TC has already run out of battery power less than a month after purchase. Possibly the Connect function uses up extra juice.

Maskuchi appears to eat pizza and popsicles.

I was very troubled by the fact that the two TCs would not progress beyond the "four happy faces" stage of their relationship, but apparently it was because one was a teen. Once they turned adult, I only had to Connect them about four times before they were suddenly madly in love... or, as the instruction manual calls it, "Partners". Now when one visits the other, little hearts appear.

...Oh god, my male just gave the female Maskuchi DEVIL WINGS. And now it's flapping around the screen like a bat.

In other news: Updated the color post in the BerryMarket.com blog to reflect two new Japanese colors being added August 28th.

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TC humiliation glitch

Aug. 10th, 2004 | 10:36 am
mood: sillysilly
posted by: twotone in virtualpets

While making my two TC Connect, I witnessed an amazing glitch:

One TC succeeded in Connecting, while the other failed.

The one that connected proceeded to have an Eating Contest, and LOST to a NONEXISTENT OPPONENT.

reality sets inCollapse )

Update
Gah. It just turned into a Memechi. The discipline bar magically filled to 100%. I must go check whether Memechi is an Average or Serious Tam.

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Tamagotchi Connection notes

Aug. 9th, 2004 | 12:24 pm
mood: crazycrazy
posted by: twotone in virtualpets


  1. Playing with Tamagotchi Connection is much easier when you have instructions. The instructions even detail how to pause/reset, the purpose of the "download" option, how long a parent Tam stays with its child, etc.

  2. TC comes with an extra battery. Go, Bandai!

  3. The TC takes different batteries than the old Tams. Oops. I shouldn't have stocked up on LR44 watch batteries...

  4. Apparently my pink-hearts one is not limited to the review samples, but is a regular color.

  5. Friendship levels can differ. For example, Tam A may consider Tam B to be a friend (three happy faces), but Tam B may consider Tam A to be a buddy (two faces).

  6. Lady is a jerk, and for a while was about 50/50 with the nice presents (cake, a bouncy ball, flowers) and not-nice presents (poop). Meanwhile, Shinj has been faithfully bringing slices of cake to Lady, and has only brought her a bad present (snake! snake! oh, it's a snake!) once.

  7. Perhaps because Lady is only a Toddler, she isn't reaching the stage called "Best friends" in the US version and "lovers" in the Japanese version.

  8. Apparently friendship levels AND mood levels are affected by gifts and who wins what game, etc. The outcome of the games also seem to be determined by how happy/hungry the creature is, leading to a down-spiral if one is not careful.

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(no subject)

Aug. 6th, 2004 | 10:36 am
mood: embarrassedembarrassed
posted by: twotone in virtualpets

Bandai Japan has a "how to tell knockoffs from the real Tamagotchi" sheet. These are real, genuine, horrible knockoffs, not just "HAPPY EGG" or whatever, but actual attempts to make copies of Tamagotchi Plus and sell them to unknowing people.

Unfortunately, the review sample Tamagotchi Connection I got from Bandai fails several steps of the test, such as "The packaging looks just like this" and "the phone number for Bandai's Customer Service looks like this" and "there is a white sticker with red numbers on it that serves as the Tamagotchi's serial number".

A-heh. Hopefully I can get a US one in a store sometime soon and check up on that.

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